P.T. Adamczyk
Acting Lead Music Composer
CD PROJEKT RED
Jan Ambroziak
Lead Programmer
Bloober Team
Roee Avramot
Founder
The Brute Squad
Adrianna Bielak
Senior Engineer, Animation
CD PROJEKT RED
Sergey Bieliayev
Technical Director
PixelAnt Games
Charidimos Bitsakakis
Character Concept Artist
Techland
Elvira Björkman
Music Composer
Two Feathers Studio
Jordan Blackman
Game Design & Monetization Consultant
Bright Black Associates
Adrian Bociek
Game Designer
Mechanistry
Łukasz Bogaczyński
GPU Developer Technology Engineer
AMD
Jakub Bukała
Co-founder, CEO and game developer
Serious Sim Sp. z o.o.
Robert Bäckström
Founder
Aurora Punks
Karolina Bąkowska
Head of Marketing
better. gaming agency
Jan Chmielowski
Founder
Sinolink
Filip Cholewczynski
Senior Game Producer
Independent
Steven Clibborn-Dyer
Senior Cinematic Animator
Techland
Damian Czajka
Audio Lead
Fumi Games
Olivier Deriviere
Composer, Music Designer
Ameo Prod
Mateusz Dudek
Gameplay Programmer
Moon Studios
Adam Dutkiewicz
Senior Animation Engineer
CD PROJEKT RED
Marta Fijak
Design Director
Day Off Interactive
Marta A. Flisykowska
Profesor
Academy of Fine Arts in Gdańsk / UPV Spain
Michał Fojcik
Sound Designer, Supervisor, Re-recording Mixer
SoundMind
Adrian Fulneczek
Senior Technical Writer
CD PROJEKT RED
Artur Ganszyniec
member
Polish Gamedev Workers Union
Dominika Gerasimiak
Associate Lead UX/UI Designer
People Can Fly
Piotr Gieroba
Senior Expert AI Engineer
Elsewhere Entertainment
Artur Grzeszczak
Senior QA Analyst
Fool's Theory
Matylda Gurne
Character Concept Artist
Techland
Leszek Górniak
Programmer and Technical Designer
The Astronauts
Maria Głowacka
Senior Franchise Manager
CD PROJEKT RED
Łukasz Izdebski
GPU Software Development Engineer
Intel Corporation
Stan Just
Senior Producer
Techland
Justyna Dzik-Wykrętowicz
Attorney at EK LEGAL
EK LEGAL
Tom Kaczmarczyk
Founder, CEO
IndieBI
Paweł Kamiński
Senior Recruitment & Employer Branding Specialist
11 bit studios
Aleksander Kauch
Technology Director
11 bit studios
Danny King
Business Development Lead
mod.io
Kaja Kisielewska
Lead Animator
Techland
Patrycja Klimas
Professor
Wroclaw University of Economics and Business
Jacek Klopotowski
Expert Project Manager
11 bit studios
Levente Kocsi
Gameplay Programmer
Yigsoft
Arto Koivisto
Audio Designer
Bugbear Entertainment
Michal Korek
Rage Quit Games, Advisor
Gamesture
Tomasz Kosek
Senior Technology Programmer
Techland
Dominik Kovács
Engine Programmer
Yigsoft
Ruslana Kruchek
Co-Founder, Creative Director
VP Production
Ewa Krzemień
Founder & Managing Attorney at EK LEGAL
EK LEGAL Kancelaria Adwokacka
Filip Krzyżykowski
Sound Designer
One More Level
Jakub Kucharczyk
MEDIA Advisor
Creative Europe Desk Polska
Michał Kuriata
Managing Director
ELOWENTA
Adam Lasoń
Co-founder & Co-CEO at PixelAnt Games
PixelAnt Games
Olek Lebiedowicz
Associate Development Director
Remedy Entertainment
Nathan Lemaire
Game Director
Techland
Tsahi Liberman
CEO
Alloi
Mattias Liljeson
GPU Developer Technology Engineer
AMD
Perttu Lindroos
Senior Technology Programmer
Techland
Natalia Lorenc
Former Lead Animator at One More Level S.A.
Freelance
Adam Madej
Technical Animator
Far From Home
Marcin Matuszczyk
Principal Gameplay Designer
Flying Wild Hog
Marie Mejerwall
Game Whisperer
Independent
Monika Michalak
Founder & CEO
8Bit - Games Industry Recruitment
Maciej Milewski
Senior Balance Designer
Wargaming
Jan Mróz
Graphics Programmer
The Knights of U
Tina Nawrocki
Art Director and 2D Animator
Woodrunner Games
Piotr Nowakowski
Cinematic Artist
Bloober Team
Filip Ondras
Founder / CEO
The Amfibianz
Marek Pasieczny
ASO Lead
Huuuge Games
Elizaveta Petruchuk
Ex-CEO
Independent
Michał Pikul
Senior Technical Cinematic Artist & Motion Capture Specialist
Bloober Team
Marcin Przybyłowicz
Composer
Freelance
Aleksander Ptak
Key Account Manager
Huqiao Games
Michał Raczyński
Producer
The Astronauts
Aleix Ramon
Music Composer and Sound Designer
Freelance
Diego Ricchiuti
Creative Director and Consultant
Focus Home & Caracal Games
Wilbert Roget II
LLC, Owner, Composer
RogetMusic
Paweł Rohleder
Co-founder & Co-CEO at PixelAnt Games
PixelAnt Games
Tom Roller
CEO
Plan A Collective
Tereza Roller-Sabella
Head of Studio
Plan A Collective
Jarosław Ruciński
Technical Writer Team Lead
CD PROJEKT RED
Uroš Rudolf
Principal Level Designer
Techland
Klaus Scherwinski
Storyboard Artist
StoryboardKlaus.com
David Sidebottom
VP Insights
Fancensus
Karolina Athena Skorek
Art Director | Lecturer | Concept Artist
Independent Creative Practice
Tymon Smektala
Franchise Director
Techland
Jakub Smodrzak
Publishing Technical QA Analyst
CD Projekt Red
Wojciech Snopek
Senior Level Artist
Techland
Marcin Sordyl
Animator
Anshar Studios
Lewis Speller
Partner Development Manager
Sony Interactive Entertainment
Marta Todorczuk
Marketing & Operations Manager
8Bit - Games Industry Recruitment
Rafał Tyl
Chief Innovation Officer
Grail Team
Marcin Undak
Lead Engineer, Engine
Blizzard Entertainment
Eni Anna Urbańska
Technical Producer
Activision / Elsewhere Entertainment
Andrzej Uszakow
Expert Engineer
CD PROJEKT RED
Adinda van Oosten
CEO
Acreates
Pete Ward
Audio Director
MachineGames
Marcin Wierzchoś
Programmer
Mechanistry
Michał Wuczyński
Gameplay Programmer
11 bit studios
Wiktoria Wójcik
Co-Founder
inStreamly
Grzegorz Wątroba
CEO / Tech Director
Soft Crunch Games
Zakk Zahariev
Composer, Mix Engineer
Big Bite Records
Katarzyna 'Kafis' Zielińska
Associate Art Director
Techland
Michał Matysiak
senior associate
Rymarz Zdort Maruta
Aleksandra Modzelewska
counsel
Rymarz Zdort Maruta
Konrad Adamczewski
Senior PR Manager
11 bit studios
Max Lachman
CEO
Pole Position Production AB
Guillaume Muller
Lead Sound Designer
Microsoft Rare ltd
Łukasz Hacura
CEO
Anshar Studios
Michał Pękała
Head of the Video Games & Entertainment
Rymarz Zdort Maruta
Jason Ruymen
Steam
Augusta Butlin
Steam
Kassidy Gerber
Steam
Sławomir Bubel
CEO
MATABOO
Natalia Lorenc
Lead Animator
Jakub Kapler
Technical Animator
Spirit Games Studio
Małgorzata Brodzicka-Gromadzka
Senior Specialist
Polish Agency for Enterprise Development
Jakub Kowal
radca prawny
Rymarz Zdort Maruta
Weronika Papucewicz
counsel
Rymarz Zdort Maruta
Zofia Domaradzka
Composer
Freelance
Jakub Jurowicz
Lawyer
Bloober Team
Maciej Janik
advocate
ZAiKS
Arkadiusz Reikowski
Audio & Music Director
Activision (Elsewhere Interactive)
Greg Banas
Managing Partner
Erebor Capital
Wojciech Becla
Business Development/Publishing Producer
Uncanny Global/Hyperstrange
Kyle Billings
Director of Portfolio Strategy
Epic Games Store
Charlie Bowers
Sales Executive
Servers.com
Semion Branzburg
Director, Business Development
TransPerfect Games
Petr Bratský
Head of Interactive Entertainment & Gaming
Kinstellar
Charlotte Cook
Strategic Advisor (Europe)
Midwest Games
Martyna Czapska
Senior Legal Counsel
GOG
Gaetano Dimita
University of London, Reader
Queen Mary
Kate Edwards
CEO/CXO & Co-Founder
Geogrify/SetJetters
Tomasz Gadomski
Legal Expert
11 bit studios
Michał Gembicki
Head of Publishing
BLOOBER TEAM S.A.
Piotr Gnyp
Senior PR
GOG.com
John Goodale
VP of Asia
Nura Studios
Simon Hope
Commercial Director
Airship Interactive
Jari-Pekka Kaleva
Managing Director
European Game Developers Federation
Michal Kandráč
Senior Legal Counsel
Tripledot Studios
Georgi Kanev
Partner
Kanev Lukaev Law Firm
Yannis Karamanolis
Managing Director
Karamanolis & Karamanolis LLC
Scott Kelly
Co-Founder and Head of Practice
KellDann Law
Dr. Rachael Kent
Senior Lecturer Digital Economy & Society Education
Department of Digital Humanities, King’s College London
Maciej Konstańczak
General Counsel
Flying Wild Hog Studios
Tomasz Kordala
Counsel
Rymarz Zdort Maruta
Jarosław Kotowski
CEO & Founder
Noobz from Poland S.A./Play of Battle S.A.
Jakub Kowal
Counsel
Rymarz Zdort Maruta
Jakub Krzemień
Partner
Rymarz Zdort Maruta
Victor Lee
Director of Europe Investments
Krafton
Bartosz Lewandowski
Founder & CEO
Roboto Global
Sophie Lewis
Associate
Harbottle & Lewis
Kostyantyn Lobov
Partner
Harbottle & Lewis LLP
Mike Lucero
Global Product Executive
Gaming & Interactive Entertainment
Miko Marcisz
Founder & CEO
Vavel Games & Uncanny
Michał Matysiak
Senior Associate
Rymarz Zdort Maruta
Vlad Micu
CEO
VGVisionary
Anna Mostyn-Williams
Senior Director of Business Development & Partnerships
Jagex
Peter Nagy
CEO
Grindstone, Games Farm
Julie Nauts
Associate
M21
Jamy Nigri
Co-Founder
GamePublisher.gg
Bartosz Olesiński, PhD
Chief Economist
LitFin - Litigation Financiers
Magdalena Oracz
Poland Operations Lead
Elsewhere Entertainment
Jeff Pabst
Founder
Gamesmiths
Marcin Paczyński
Senior Business Development Manager
GOG
Anna Partyka-Opiela
Partner
Rymarz Zdort Maruta
Riley R. Russell
Studio Head/Former Chief Legal Officer and Global Senior Vice President
US Studio Kojima Productions/Sony Interactive Entertainment (PlayStation)
Joanna Rycyk
Publishing Producer
Tate Multimedia
Nicoletta Serao
Senior Associate
LCA Studio Legale
Daksha Sharma
Platform & Strategic Partnerships Manager
KRAFTON Int.
Maciej Sosnowski
Head of PR
better.gaming
Paweł Sugalski
Founder
Dukaj Games
Nav Sunner
CEO & Founder
Navatron
Oscar Suárez
Legal Officer
WIPO Arbitration and Mediation Center
Yoong San Tan
Associate
Ashurst ADTLaw
Tom Tomaszewski
Studio Head & Co-Founder
Crunching Koalas
Tom Verney
Discovery Scout
Playstack
Yota Wada
Manager, Investment & Business Development Department
Square Enix Limited
Matthias Wehner
Co-founder and Managing Director
Attract Mode
Phil Wildman
Insurance Specialist
GG Insurance Services
Jan Wosiura
Head of Legal
All Aces Games
Yahor Yefanau
General Counsel
Strikerz Inc.
Marcin Łukowski
Sanctions Compliance Expert
ET CAETERA/CSCE (Certified Sanctions Compliance)
Maciej Łączny
CEO
Untold Tales
Guy Richards
Director
ID@XBOX
Damian Kastbauer
Software Product Manager
Audiokinetic
Małgorzata Marzęcka
Animatorka Sektorowej Rady ds. Kompetencji Gaming i Gamedev
Krakow Technology Park
Agata Hacura
CFO
Anshar Studios
Dominika Urbańska-Galanciak
Dyrektorka zarządzająca
Video Games Poland
Rafał Szrajber
Wykładowca akademicki
Politechnika Łódzka i ASP w Łodzi
Jakub Mirek
Krakow Technology Park
Blazej Krakowiak
Xsolla
Business Development / DevRel Lead CEE
Frank Meijer
Game Scout
Focus Entertainment
Dominik Latos
Co-Founder
Apollo Interactive / Iron Nest
Michał Fura
Advisor to the Board
British Polish Chamber of Commerce
Michał Czarnuch
Partner
Rymarz Zdort Maruta
Grzegorz Dymek
Co-Founder and COO
Anshar Studios
Adam Korgul
Deputy Tax Director
CD Projekt
Karol Zgódka
Director of the Department of Cultural Strategy and Media
Polish Ministry of Culture and National Heritage
Kirk A. Sigmon
Founding Partner, Chief Innovation Attorney
KellDan Law
Toly Strutinsky
SVP, Government & Industry Relations - EMEA
Xsolla
Max Kübler
Daedalic Entertainment GmbH
Business Development Manager and Game Scout
Melissa Yin
Corporate Development
Keywords Studios
Delia Manea
Regional Lead, EMEA
ID@Xbox
Glenn Gregory
Director, Indie Games Marketing
ID@Xbox
Jo Dinnerville
Xbox Production Partner Manager
Microsoft
Jacek Bukowicki
expert
Polish Agency for Enterprise Development
10:00 - 10:55
Cross-Licensing in Entertainment – Translating IP Between Video Games, Sport, Film, Books and Board Games
Business and Legal Summit
As intellectual property increasingly moves fluidly across media, cross-licensing has become a core strategic and legal function within the video game industry. Successful franchises are no longer con...
Panel
S4B / ICE Congress Center
Michał Matysiak - Rymarz Zdort Maruta
Julie Nauts - M21
Jamy Nigri - GamePublisher.gg
Riley R. Russell - US Studio Kojima Productions/Sony Interactive Entertainment (PlayStation)
Yahor Yefanau - Strikerz Inc.
Julie Nauts - M21
Jamy Nigri - GamePublisher.gg
Riley R. Russell - US Studio Kojima Productions/Sony Interactive Entertainment (PlayStation)
Yahor Yefanau - Strikerz Inc.
10:00 - 10:55
Where You Launch Matters: How to Maximise Reach, Discovery and Momentum on Xbox
Marketing
Where you launch matters more than ever. Player behaviour is shifting, competition is intensifying, and developers have more choices than ever before. In this talk, I’ll show how Xbox helps games brea...
Lecture
S2 / ICE Congress Center
Guy Richards - ID@XBOX
10:00 - 10:55
A Focused and Iterative Wwise Workflow for 2026.1
Sound & Music
Be the first to hear about an exciting new workflow for interactive audio coming to the next release of Wwise. We'll take a look at the Wwise development pipeline, starting with new ways to see audio ...
Lecture
Audiokinetic Hall / ICE Congress Center
Damian Kastbauer - Audiokinetic
10:00 - 10:55
Helping Tools, Helping Content: Dying Light: The Beast
Game Design
Game engines are not just cold tools: To unleash creativity, designers need controlled freedom in working with data. Part of this freedom is guarantee that whatever they come up with will work as inte...
Lecture
S3A, ICE Congress Center
Uroš Rudolf - Techland
10:00 - 10:55
How Small Studios Choose Projects: A Subjective Evaluation Algorithm
Production
Choosing the right project is probably the most important decision in any game development studio. Saying yes (or no) to particular ideas leads to months or years of commitment and hope. Is it just a ...
Lecture
S3B, ICE Congress Center
Jakub Bukała - Serious Sim Sp. z o.o.
10:00 - 10:55
1-Hour GPU Optimization Course
Programming & Technology
I distilled the most valuable lessons I learned in the past 6 years of working on GPU optimizations and compiled them into a form of dense and value-packed 1-hour GPU optimization course. I will share...
Lecture
S4A, ICE Congress Center
Jan Mróz - The Knights of U
10:00 - 10:55
How to Go From Concept to Playable Cutscene 60% Faster
Art in Games
Peel back the curtain on the cinematic workflows behind Dying Light: The Beast to show you why perfection is an enemy of progress. Discover how to bypass the 'blank page' problem by using Ripomatics -...
Lecture
Beta, Park Inn by Radisson
Steven Clibborn-Dyer - Techland
11:00 - 13:55
[WORKSHOP] Game Over? Niekoniecznie, czyli o tym jak zarządzić sporem prawnym w gamedevie
Business and Legal Summit
Spory w branży gier nie zawsze muszą powodować bezsilność, jeżeli wiesz, jak nimi zarządzać. W ramach tych trzygodzinnych interaktywnych warsztatów przeanalizujesz rzeczywiste scenariusze konfliktów z...
Workshop
Gamma / Park Inn by Radisson
Aleksandra Modzelewska - Rymarz Zdort Maruta
11:00 - 13:00
Digital Dragons Arena
Digital Dragons Arena is where game developers showcase their ideas as market-ready projects primed for expansion. Over the course of the day, independent indie studios pitch their games to a jury of ...
Pitching Session
ICE FOYER
11:00 - 11:55
Press Start to Be Misunderstood
Business and Legal Summit
Press Start to Be Misunderstood will explore how language – far from being neutral – quietly creates legal risk, production friction and organisational tension in game development. From Anglo-Saxon co...
Panel
S4B / ICE Congress Center
Jakub Kowal - Rymarz Zdort Maruta
Kate Edwards - Geogrify/SetJetters
Tomasz Gadomski - 11 bit studios
Bartosz Lewandowski - Roboto Global
Magdalena Oracz - Elsewhere Entertainment
Kate Edwards - Geogrify/SetJetters
Tomasz Gadomski - 11 bit studios
Bartosz Lewandowski - Roboto Global
Magdalena Oracz - Elsewhere Entertainment
11:00 - 11:55
Quickly, Before We Realise It Makes No Sense: About Design Documents
Game Design
Modern game designers wear many hats - from champions of features, connecting different specialisations to deliver the best quality, through in-engine ninjas, building exciting experiences from pre-ex...
Lecture
S2, ICE Congress Center
Marta Fijak - Day Off Interactive
11:00 - 11:55
The Art of Negotiation: Emotional Consent and Present Listening in Game Development
Leadership
Negotiation in game development is rarely just about budgets or scope. It is about how we behave under pressure. This talk introduces emotional consent inside teams and present listening across the ta...
Lecture
S3A, ICE Congress Center
Tereza Roller-Sabella - Plan A Collective
11:00 - 11:55
Designing Key Art for Game Worlds: Clarity, Scale and Impact
Art in Games
Key art is often the first visual statement of a game world. This workshop explores how to design key visuals that communicate scale, tone, and narrative intent with clarity. Participants will learn h...
Lecture
S3B, ICE Congress Center
Karolina Athena Skorek - Independent Creative Practice
11:00 - 11:55
Your Game Is Invisible: Surviving the Discoverability Collapse
Sponsored
The rules for getting noticed have shifted, and much of the industry is still playing by the old ones. Presenting diverse points of view: a publisher (Focus Entertainment), a micro-indie outperforming...
Panel
S4A, ICE Congress Center
Tom Kaczmarczyk - IndieBI
Blazej Krakowiak - Business Development / DevRel Lead CEE
Frank Meijer - Focus Entertainment
Dominik Latos - Apollo Interactive / Iron Nest
Blazej Krakowiak - Business Development / DevRel Lead CEE
Frank Meijer - Focus Entertainment
Dominik Latos - Apollo Interactive / Iron Nest
11:00 - 11:55
Your Team Is Your Strongest Engine: How to Build Resilient Game Dev Teams
Leadership
Your team is your strongest engine, but under pressure it can also become your biggest bottleneck. In this talk I’ll share real stories from AA/AAA and live-service game teams where delivery was at ri...
Lecture
Beta, Park Inn by Radisson
Michał Kuriata - ELOWENTA
11:00 - 11:55
In the Search for a Contrast - Scoring Action Scenes
Sound & Music
Does combat music need to be fast? Let's take a closer look at contrast in music as a narrative tool. Let me walk you through my own journey through the craft of scoring to picture - and how clever us...
Lecture
Audiokinetic Hall, ICE Congress Center
Marcin Przybyłowicz - Freelance
12:00 - 12:55
Delivering an Immersive Audio Experience in Indiana Jones and the Great Circle
Sound & Music
A look behind the scenes on the audio development of Indiana Jones and the Great Circle, from IP considerations to team growth and development, from sound and music recording to cinematics and mixing.
Lecture
Audiokinetic Hall, ICE Congress Center
Pete Ward - MachineGames
12:00 - 12:55
When AI Remembers Too Much
Business and Legal Summit
AI tools can produce graphics, music and code in seconds, but how can we be sure that such tools are not infringing someone’s copyrights? Generative models are trained using billions of images, texts ...
Panel
S4B / ICE Congress Center
Charlotte Cook - Midwest Games
Georgi Kanev - Kanev Lukaev Law Firm
Scott Kelly - KellDann Law
Nicoletta Serao - LCA Studio Legale
Georgi Kanev - Kanev Lukaev Law Firm
Scott Kelly - KellDann Law
Nicoletta Serao - LCA Studio Legale
12:00 - 12:55
Epic Store Roundtable
Marketing
Production
Session exclusively for publishers and developers only.
Join Kyle Billings for an open roundtable discussion focused on publishing games on the Epic Games Store and navigating today’s PC distributi...
Roundtable
Epsilon / Park Inn
Kyle Billings - Epic Games Store
12:00 - 12:55
AAA Career in a Nutshell – The Joy of Entertaining Millions of Players
Leadership
This session offers a practical look at what it's like to work in AAA game development, from joining a major studio to growing within one. It touches on key differences between indie teams and large-s...
Lecture
S2, ICE Congress Center
Marcin Undak - Blizzard Entertainment
12:00 - 12:55
Design Systems for Games – A Multidisciplinary Approach That Will Save Your Sanity After the Next Iteration
Game Design
Learn how Design Systems turn UI from fragile screens into scalable rules. This talk shows production problems - inconsistent screens, regression bugs, slow iteration and how shared components, tokens...
Lecture
S3A, ICE Congress Center
Dominika Gerasimiak - People Can Fly
12:00 - 12:55
[PANEL] From Investor Pitch to Regained Independence – The Full Growth Cycle of a Game Development Studio. PixelAnt Games Case Study
Business and Legal Summit
Explore the cycle of studio ownership: from securing industry investment and navigating years of collaboration, to ultimately reclaiming independence. Join us for a rare dual perspective from founders...
Lecture
S4A, ICE Congress Center
Justyna Dzik-Wykrętowicz - EK LEGAL
Ewa Krzemień - EK LEGAL Kancelaria Adwokacka
Adam Lasoń - PixelAnt Games
Paweł Rohleder - PixelAnt Games
Ewa Krzemień - EK LEGAL Kancelaria Adwokacka
Adam Lasoń - PixelAnt Games
Paweł Rohleder - PixelAnt Games
12:00 - 12:55
How to Hire: Short Guide for Leads/Directors/Producers
Leadership
The time has come - you need somebody to deliver your game. But how to define who do you need? How to verify skills? How to make sure somebody will be a good fit for your team? How to ask questions? H...
Lecture
Beta, Park Inn by Radisson
Paweł Kamiński - 11 bit studios
12:00 - 12:55
Behind the Cinematics of Cronos: The New Dawn
Art in Games
We invite you to join us for a lecture on creating cinematics for Cronos: The New Dawn. During this talk we will showcase the tools, techniques, and approaches that helped us deliver the game’s cutsce...
Lecture
S3B, ICE Congress Center
Piotr Nowakowski - Bloober Team
Michał Pikul - Bloober Team
Michał Pikul - Bloober Team
13:00 - 13:55
“Are you an Adult? Are you sure?” – Let’s Compare Age Verification Worldwide and See What Sticks
Business and Legal Summit
With a lack of overarching rules, every country seems to have its own idea as to how to verify age. We have platforms, independent providers, dialogue boxes, bank transfers and even mathematical equat...
Panel
S4B / ICE Congress Center
Jari-Pekka Kaleva - European Game Developers Federation
Michal Kandráč - Tripledot Studios
Yoong San Tan - Ashurst ADTLaw
Jan Wosiura - All Aces Games
Kirk A. Sigmon - KellDan Law
Michal Kandráč - Tripledot Studios
Yoong San Tan - Ashurst ADTLaw
Jan Wosiura - All Aces Games
Kirk A. Sigmon - KellDan Law
13:00 - 13:55
'Chat Decides' – How Live Streaming Changes How We Play and Market Games
Marketing
Live streaming fundamentally rewired how games succeed. We present world-premiere research on the 'Watch > Play' phenomenon: why is watching someone rage at Elden Ring often more fun than playing it? ...
Lecture
S3B, ICE Congress Center
Wiktoria Wójcik - inStreamly
13:00 - 13:55
Mastering Boss Fight Design: From Concept to Implementation
Game Design
Designing memorable and challenging boss fights is both an art and a technical feat. Drawing from my experience working on Horizon Forbidden West, its DLC Burning Shores, and Outriders, I’ll share pra...
Lecture
S2, ICE Congress Center
Marcin Matuszczyk - Flying Wild Hog
13:00 - 13:55
GPU Submission Strategies
Programming & Technology
The interaction between your game and the GPU is complex with many layers of abstractions between your draw call and the result on your screen. How and when you submit work to the GPU can highly affec...
Lecture
S3A, ICE Congress Center
Mattias Liljeson - AMD
13:00 - 13:55
The Dual Language of 1:1 Mentoring for Hybrid Roles in Game Dev
Leadership
Mentoring people working between engineering and creative work takes more than general advice. In hybrid roles you constantly switch between the rigor of code review and the nuance of art critique. Th...
Lecture
S4A, ICE Congress Center
Adrianna Bielak - CD PROJEKT RED
13:00 - 13:55
Game Director × Composer: Designing the Feel
Sound & Music
Join Game Director Nathan Lemaire and Composer/Music Designer Olivier Deriviere for an inside look at how gameplay and music intertwine to elevate the player experience. Drawing from their work on Dyi...
Lecture
Audiokinetic Hall, ICE Congress Center
Olivier Deriviere - Ameo Prod
Nathan Lemaire - Techland
Nathan Lemaire - Techland
13:00 - 13:55
Why Everything You Knew About Publishing in China Is Now Obsolete
Marketing
Move beyond the basics. This advanced, data-backed masterclass focuses on scaling Western PC games in China. Using real case studies from Timberborn, Tainted Grail, and The Expanse, we break down the ...
Lecture
Beta, Park Inn by Radisson
Aleksander Ptak - Huqiao Games
14:00 - 14:55
From NPCs to Armies: An Introduction to Crowd Simulation for Games
Programming & Technology
How do you move from a handful of NPCs to an army of thousands? This talk explores building a real-time crowd simulation from scratch, stripping away 'heavy' NPC logic for lean, data-oriented agents. ...
Lecture
S3A / ICE Congress Center
Piotr Gieroba - Elsewhere Entertainment
14:00 - 15:30
[WORKSHOP] Cross licensing multiverse of madness czyli jak zapanować nad procesem tworzenia i komercjalizacji gry wideo
Business and Legal Summit
Na świecie są trzy pewne rzeczy: śmierć, podatki i to, że tworząc grę i później ją komercjalizując nie uciekniesz od cross-licencjonowania - czyli wymiany i łączenia praw do własności intelektualnej (...
Workshop
Gamma / Park Inn by Radisson
Michał Matysiak - Rymarz Zdort Maruta
14:00 - 14:55
Game Deals in Flux – M&A and Investment Trends in the European Video Game Market
Business and Legal Summit
After a period of rapid expansion and record-breaking valuations, the European video game sector is entering a more selective and strategically driven phase of mergers, acquisitions and investment act...
Panel
S4B / ICE Congress Center
Greg Banas - Erebor Capital
Jakub Krzemień - Rymarz Zdort Maruta
Jeff Pabst - Gamesmiths
Yota Wada - Square Enix Limited
Jakub Krzemień - Rymarz Zdort Maruta
Jeff Pabst - Gamesmiths
Yota Wada - Square Enix Limited
14:00 - 14:55
Jak powstają szkolenia dla branży gier wideo? Otwarte spotkanie Sektorowej Rady ds. Kompetencji Gaming i Gamedev
Business and Legal Summit
Co się dzieje, gdy administracja, biznes, edukacja i branża gier spotykają się, by wspólnie działać na rzecz rozwoju kompetencji w gamedevie? Tak działa Sektorowa Rada ds. Kompetencji Gaming i Gamedev...
Panel
Epsilon / Park Inn
Artur Ganszyniec - Polish Gamedev Workers Union
Małgorzata Marzęcka - Krakow Technology Park
Agata Hacura - Anshar Studios
Dominika Urbańska-Galanciak - Video Games Poland
Rafał Szrajber - Politechnika Łódzka i ASP w Łodzi
Jakub Mirek - Krakow Technology Park
Małgorzata Marzęcka - Krakow Technology Park
Agata Hacura - Anshar Studios
Dominika Urbańska-Galanciak - Video Games Poland
Rafał Szrajber - Politechnika Łódzka i ASP w Łodzi
Jakub Mirek - Krakow Technology Park
14:00 - 14:55
Thriving as an Artist in a Transforming Industry
Art in Games
A dive into the industry transformations of recent years, how they’re redefining opportunities for artists, and how you can navigate this evolving terrain to actively shape your future. We’ll explore ...
Lecture
S2, ICE Congress Center
Katarzyna 'Kafis' Zielińska - Techland
14:00 - 14:55
Are We Winning? How to Measure and Boost the Effectiveness of Your Game Content.
Marketing
Everyone knows it by now: If your game isn’t on social media, it doesn’t exist. But just posting isn’t enough. Where do you click to see which scenes actually work? How do you optimize posts instead o...
Lecture
S3B, ICE Congress Center
Karolina Bąkowska - better. gaming agency
14:00 - 14:55
Feedbacking Games – Tips & Tricks
Production
Giving feedback is one of the most common, and most misunderstood parts of game development. Based on real feedback written for Witchfire; this talk shares practical insights from years of hands-on ex...
Lecture
S4A, ICE Congress Center
Michał Raczyński - The Astronauts
14:00 - 14:55
No Trust Is Given for Free: Transitioning Between Teams as a Producer
Production
Team transitions happen all the time, but they're often treated as simple onboarding. In reality, they are a high-stakes test of how you build trust and influence from day one. Based on real-life stor...
Lecture
Beta, Park Inn by Radisson
Filip Cholewczynski - Independent
14:00 - 14:55
Wreckfest 2: Leveling Up the Car Sound Designs
Sound & Music
Ever wondered what it might take to upgrade the sound of a in-game vehicle, one that is +10 years old? What to fix under the hood, what new bits & bobs to bolt on, to make that digital combustion engi...
Lecture
Audiokinetic Hall, ICE Congress Center
Arto Koivisto - Bugbear Entertainment
15:00 - 15:55
AUA: The Sound of Machines: Designing, Implementing, and Directing Vehicle Audio
Sound & Music
This panel will focus on vehicles within the context of audio production. It will cover key topics such as recording techniques, implementation workflows, and mixing approaches for vehicle related pro...
Panel
Audiokinetic Hall / ICE Congress Center
Arto Koivisto - Bugbear Entertainment
Pete Ward - MachineGames
Max Lachman - Pole Position Production AB
Pete Ward - MachineGames
Max Lachman - Pole Position Production AB
15:00 - 15:55
Implementing the Best-Seller Clause Across the EU, Practical Reflections And Thoughts
Business and Legal Summit
The panel will be devoted to the best-seller clause, which allows creators to claim additional remuneration when their work achieves unexpected commercial success. Although this mechanism has existed ...
Panel
S4B / ICE Congress Center
Aleksandra Modzelewska - Rymarz Zdort Maruta
Petr Bratský - Kinstellar
Tomasz Gadomski - 11 bit studios
Maciej Konstańczak - Flying Wild Hog Studios
Petr Bratský - Kinstellar
Tomasz Gadomski - 11 bit studios
Maciej Konstańczak - Flying Wild Hog Studios
15:00 - 15:55
10+ Lessons from 10+ Years of Dying Light
Game Design
I joined Dying Light as a junior game designer and spent the next 10+ years growing alongside the series, eventually becoming its Franchise Director. In this talk, I’ll share 10+ lessons from that jou...
Lecture
S2, ICE Congress Center
Tymon Smektala - Techland
15:00 - 15:55
Why the Best Games Are Winning by Squeezing Less
Mobile & F2P
The game industry spent two decades perfecting the 'pinch': free-to-play, get hooked, pay to remove friction. But the biggest recent wins look different. Fortnite made billions without selling power. ...
Lecture
S3A, ICE Congress Center
Jordan Blackman - Bright Black Associates
15:00 - 15:55
Fun Detected and...Preserved! Perils of Balancing Onliners
Game Design
We'll dive into what balancing means for online PvE titles, when and how to start balancing in early development to retain control over the game as well as dos & don'ts of balance design. We'll compar...
Lecture
S3B, ICE Congress Center
Maciej Milewski - Wargaming
15:00 - 15:55
Cloj – Multi-Layer Cloth on Joints Simulation System
Programming & Technology
In this lecture, you will learn how to write a multi-layer cloth simulation system for characters step by step — from a Maya pipeline via interchange format to a simulation solver, using simple, physi...
Lecture
S4A, ICE Congress Center
Adam Dutkiewicz - CD PROJEKT RED
15:00 - 15:55
PlayStation Independent Partners Session
Production
Session exclusively for publishers and developers only.
Curious about releasing your game on PlayStation, or hoping to learn the best ways of working straight from the source? From Sony Interactive...
Lecture
Beta, Park Inn by Radisson
Lewis Speller - Sony Interactive Entertainment
16:00 - 16:55
The Anti-monopoly Anatomy of the Game Development Industry
Business and Legal Summit
From distribution and payments, to engines, ad-tech and platform rules, the gaming industry is built on a handful of chokepoints where market power concentrates. This panel will map the “competition l...
Panel
S4B / ICE Congress Center
Dr. Rachael Kent - Department of Digital Humanities, King’s College London
Tomasz Kordala - Rymarz Zdort Maruta
Bartosz Olesiński, PhD - LitFin - Litigation Financiers
Maciej Sosnowski - better.gaming
Tomasz Kordala - Rymarz Zdort Maruta
Bartosz Olesiński, PhD - LitFin - Litigation Financiers
Maciej Sosnowski - better.gaming
16:00 - 16:55
ID@Xbox Roundtable
Production
Session exclusively for publishers and developers only.
Join Delia Manea, Glenn Gregory, and Jo Dinnerville for an open roundtable discussion dedicated to publishing and growing games within the Xb...
Roundtable
Epsilon / Park Inn
Delia Manea - ID@Xbox
Glenn Gregory - ID@Xbox
Jo Dinnerville - Microsoft
Glenn Gregory - ID@Xbox
Jo Dinnerville - Microsoft
16:00 - 16:55
Fantastic Tech Teams and How to Build Them
Programming & Technology
How to gather a group of people capable of solving complex technical problems? How to guide them and get the most out of their individual skills? How to do that and implement all the requested feature...
Lecture
S2, ICE Congress Center
Aleksander Kauch - 11 bit studios
16:00 - 16:55
Escaping Burnout by Breaking the Stress Cycle
Production
Burnout isn’t just exhaustion, it’s the result of getting stuck in an unfinished stress cycle. In this talk I'll shortly introduce you to the Burnout concept and focus strongly on what fuels burnout a...
Lecture
S3A, ICE Congress Center
Eni Anna Urbańska - Activision / Elsewhere Entertainment
16:00 - 16:55
[PANEL] Animation Survival: The Most In-Demand Animation Skills for 2026
Art in Games
With the animation market in flux, what skills truly matter? This panel brings together hiring managers and successful candidates to identify 2026’s most in-demand competencies. We’ll discuss engine-s...
Lecture
S3B, ICE Congress Center
Natalia Lorenc - Freelance
Adam Madej - Far From Home
Marcin Sordyl - Anshar Studios
Jakub Kapler - Spirit Games Studio
Adam Madej - Far From Home
Marcin Sordyl - Anshar Studios
Jakub Kapler - Spirit Games Studio
16:00 - 16:55
Not Real ECS – Unreal Engine and Systemic Codebase of Frostpunk 2
Programming & Technology
Data neatly organized into components and logic into systems surely sounds like a dream, but if we add Unreal Engine to the mix it can easily end up being a nightmare. Fear not though, as this is the ...
Lecture
S4A, ICE Congress Center
Michał Wuczyński - 11 bit studios
16:00 - 16:55
Counterpoint, Not Accompaniment: When Game Music Explores Its Own Separate Space
Sound & Music
Game composers are typically expected to “accompany” most scenes, reinforcing what’s already established by visuals, dialogue and sound design. This lecture will discuss how music can drive player emo...
Lecture
Audiokinetic Hall, ICE Congress Center
Wilbert Roget II - RogetMusic
17:00 - 17:55
Zarządzanie prawami do muzyki w branży gier
Sound & Music
Panel poświęcony funkcjonowaniu twórców w branży gier - z uwzględnieniem realiów prawnych, standardów rynkowych oraz relacji ze studiami, wydawcami i innymi zleceniodawcami, a także organizacjami zbio...
Panel
Audiokinetic Hall / ICE Congress Center
Marcin Przybyłowicz - Freelance
Zofia Domaradzka - Freelance
Jakub Jurowicz - Bloober Team
Arkadiusz Reikowski - Activision (Elsewhere Interactive)
Zofia Domaradzka - Freelance
Jakub Jurowicz - Bloober Team
Arkadiusz Reikowski - Activision (Elsewhere Interactive)
17:00 - 17:55
AI Regulations and Compliance Across the EU – How Everyday Life at the Studio Is Changing
Business and Legal Summit
AI is rapidly becoming part of core game experiences – from NPC dialogue and in-game assistants, to generative UGC tools and AI-enhanced marketing assets. In the EU, this creates a new compliance real...
Panel
S4B / ICE Congress Center
Michał Matysiak - Rymarz Zdort Maruta
Petr Bratský - Kinstellar
Martyna Czapska - GOG
Georgi Kanev - Kanev Lukaev Law Firm
Kostyantyn Lobov - Harbottle & Lewis LLP
Petr Bratský - Kinstellar
Martyna Czapska - GOG
Georgi Kanev - Kanev Lukaev Law Firm
Kostyantyn Lobov - Harbottle & Lewis LLP
17:00 - 17:55
[Roundtable] Efficiency vs. Artistic Control: Balancing Mocap and Keyframe Animation for a Unique Look
Art in Games
Motion Capture dominates the industry, from AAA giants to small indies, offering unmatched speed and realism. But does efficiency come at the cost of your game’s visual soul? From the Uncanny Valley t...
Roundtable
Beta, Park Inn by Radisson
Marcin Sordyl - Anshar Studios
17:00 - 17:55
OLD DOCS DIE HARD - Lessons Learned During and Years After the Making of The Witcher 3 and Cyberpunk 2077
Production
“OLD DOCS DIE HARD” is a lookback at how documentation helped and what lessons we have learned during and after the development of The Witcher and Cyberpunk games. Using real case scenarios, it clearl...
Lecture
S2, ICE Congress Center
Jarosław Ruciński - CD PROJEKT RED
Adrian Fulneczek - CD PROJEKT RED
Adrian Fulneczek - CD PROJEKT RED
17:00 - 17:55
From Flat Lore & Disconnected Art Direction to a Consistent Game Vision: Cultural Design for Aligning Narrative and Art
Art in Games
Many games have strong lore and polished art direction—yet the world still feels flat. Why? Not because of a lack of quality, but because narrative, aesthetics, and time don’t speak the same language....
Lecture
S3A, ICE Congress Center
Marta A. Flisykowska - Academy of Fine Arts in Gdańsk / UPV Spain
17:00 - 17:55
Conflict Is Not a Failure
Leadership
Stop treating conflict like a bug that needs to be patched out. A silent room is often the loudest sign of a failing project. This talk moves beyond generic advice to tackle the real-world friction be...
Lecture
S4A, ICE Congress Center
Elizaveta Petruchuk - Independent
17:00 - 17:55
Another Way of Finding Your Way: Introduction to Rapidly Exploring Random Tree Algorithm
Programming & Technology
A* on a navmesh is the undisputed king of game pathfinding. Until you need dynamic movement with varying agent sizes, 3D space navigation (like flying drones), kinematic constraints or automated testi...
Lecture
S3B, ICE Congress Center
Rafał Tyl - Grail Team
18:00 - 18:55
Mixer Party ZAIKS / GAP
Sound & Music
Lecture
Audiokinetic Hall / ICE Congress Center
18:00 - 18:55
Crisis Management – How to Coordinate Legal and PR to Navigate through Crises
Business and Legal Summit
In the video game industry, crises can escalate rapidly – ranging from data breaches and regulatory investigations, to workplace controversies, failed launches, monetisation backlash and community-dri...
Panel
S4B / ICE Congress Center
Vlad Micu - VGVisionary
Nicoletta Serao - LCA Studio Legale
Maciej Sosnowski - better.gaming
Matthias Wehner - Attract Mode
Nicoletta Serao - LCA Studio Legale
Maciej Sosnowski - better.gaming
Matthias Wehner - Attract Mode
18:00 - 18:55
Hey Leaders! We Suck!
Leadership
Hey Leaders! We Suck!' isn't an insult—it's a necessary reality check. We sit at the top, often isolated from honest feedback, blinded by our authority, and unaware that we are the biggest bottleneck ...
Lecture
S3A, ICE Congress Center
Stan Just - Techland
18:00 - 18:55
From Vision to Practice – How to Be an Effective Lead Game Designer
Game Design
As a Lead Game Designer the key to being effective is to understand that you are at the center of a creative workflow that affects all the other disciplines in the studio. You and your work are the ma...
Lecture
S2, ICE Congress Center
Roee Avramot - The Brute Squad
18:00 - 18:55
One Role, a Thousand Applicants
Leadership
Why was your CV ignored, how to display your skills better and how to get visible among hundreds of other applicants. This talk will cover the job market situation and how to make sure you are showing...
Lecture
S3B, ICE Congress Center
Artur Grzeszczak - Fool's Theory
18:00 - 18:55
Pricing Your Craft: Negotiation Skills for Freelancers in the Game Industry
Business and Legal Summit
This workshop is for creative freelancers in the video game industry—artists, music composers, game designers, and more. Aleix Ramon will teach you how to price your work, present your prices, and neg...
Lecture
S4A, ICE Congress Center
Aleix Ramon - Freelance